The Tactical Squad

Author: casktapper

Episode 35 - The Penultimate is Mightier

In this episode of the Tactical Squad: Alex, John and Travis review the final War Pack of the Deathworld cycle, The Warp Unleashed.  This was recorded at the end of October before Worlds, but unfortunately we had some delays with production. We are still going to record one final episode in the coming weeks looking back at the game we all love.  We’d love to hear from our listeners as well.  Send us submissions that we can read on the podcast or short audio clips that we can include in our final episode and share your favourite memories of Warhammer 40,000: Conquest.  Either way, you can reach us at thetacsquad@gmail.com

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Episode 34 - The Pen is Ultimate

Episode 34 - The Pen is Ultimate

In this episode of the Tactical Squad: Jon and Travis talk about the Canadian National Championship, the official announcement of the end of Conquest and review the cards from the fifth War Pack of the Deathworld cycle, Against the Great Enemy.   Speaking of the Canadian Nationals, members of The Tactical Squad provided commentary for the livestream of Warhammer 40,000: Conquest Top 8 on vttvlive.provick.ca.  You can check out those matches now on YouTube or check out the results here.

The plan for the podcast is to record two more episodes.  One will be before Worlds in November and we are planning one final farewell episode when we return from Minnesota. As we mentioned in the episode, for our final podcast we will be sharing memories of the game we love and the podcast and we’d love to hear from our listeners as well.  Send us submissions that we can read on the podcast or short audio clips that we can include in our final episode.  Either way, you can reach us at thetacsquad@gmail.com

https://tacsquad.provick.ca
https://www.patreon.com/tacticalsquad
https://twitter.com/tacsquad
https://www.facebook.com/tacsquad
thetacsquad@gmail.com

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Episode 33 - The Truth Hurts

Episode 33 - The Truth Hurts

In this episode of the Tactical Squad: Jon, Victor and Travis review the Searching For Truth War Pack, discuss the Squad’s exclusive spoilers for upcoming Chaos cards, and talk about our plans for Canadian Nationals, happening September 9th through 11th in Toronto. Speaking of Canadian Nationals, tickets are still available.  The Warhammer 40,000: Conquest event starts at 11am on Friday, September 9, 2016 at the Holiday Inn Yorkdale in Toronto, Canada.  All of the Fantasy Flight Games competitive games will have their Canadian Championships taking place over the weekend, so if you are also a fan of X-Wing, Android: Netrunner, Imperial Assault, A Game of Thrones LCG, Star Wars Armada or the Star Wars LCG, check out the full schedule.  The Tactical Squad will not be competing this year because we are all volunteering to make this the best Canadian Nationals event possible. Victor and Travis will be officially launching a new venture alongside the event, offering full streaming coverage of multiple events.  This is an extension of our monthly 401 Games livestreams as we try to create a new home for live competitive FFG content online.  We’ll be bringing something from every event, including the entirety of the Conquest Top 8 on Friday evening starting at 5:30pm.  You can check out the full streaming schedule for the weekend over on our new site, VTTV.live.   https://tacsquad.provick.ca

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Episode 30 - I'm a Brad, Brad Man!

In this episode of the Tactical Squad, Jon and Liz interview Warhammer 40,000: Conquest lead designer, Brad Andres.  We take a look back at Planetfall and Legions of Death and a look forward at what’s to come in the Death World cycle.

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thetacsquad@gmail.com If you are reading this Sunday morning, July 10, join us on our Game Night Kit tournament livestream at 1pm EDT here: https://www.twitch.tv/401games.  With the Canada Post strike looming, I don’t think we’ll be giving out prizes this week, but we’ll be hanging out in chat.

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Deck Club: Big and Nasty

In the second article in our Deck Club series, we take a look at one of the new wave of Elite heavy decks and talk about how it is matching up against the meta. Travis Provick: Ok, the real reason we are writing this article is because of your “Old One Eye” deck.  I know we have more Elite tools - starting in Legions of Death - but I think you said this deck is now 15-0.  And that includes a Game Night Kit win. Victor Naqvi:  That’s right.

”Old One Eye” - The Unsquashable

“Old One Eye” (50 cards)

[table width=“250px”] Army (27)[attr colspan=“2”] 4x Lurking Hormagaunt 2x Ravenous Haruspex 3x Ripper Swarm 3x Scything Hormagaunts 3x Striking Ravener 3x Termagant Sentry 3x Toxic Venomthrope 3x Volatile Pyrovore 3x Ymgarl Genestealer [/table] [table width=“250px”] Support (3)[attr colspan=“2”] 1x Awakening Cavern 2x STC Fragment [/table]

[table width=“250px”] Attachment (9)[attr colspan=“2”] 1x Great Scything Talons 3x Heavy Venom Cannon 2x Regeneration 3x Ymgarl Factor[/table] [table width=“250px”] Event (11)[attr colspan=“2”] 3x Backlash 2x Biomass Sacrifice 3x Dark Cunning 2x Ferocious Strength 1x No Mercy [/table] [table width=“250px”] Synapse (1)[attr colspan=“2”] 1x Stalking Lictor [/table]

TP: So, are there any secrets to playing this deck? VN: Despite the big units, this is not a rush or bully deck. By all means, if planet 1 is Plannum (or Carnath with Plannum on the flop) and you have an Elite and some tricks, go for it. But generally you just want to take as much command as you can in the first turn to set yourself up well for the rest of the game. And often Old One Eye and a Volatile Pyrovore is enough to take planet 1 - unless your opponent is willing to use a lot of shield cards or other tools in opposition. TP: And then the big guns come out? VN: You want to get a Striking Ravener out with some supporting attachments. Save the Ymgarl Factor for him. With a few extra resources, the Ravener can take out a whole planet on its own. And with the ability to buff health as well, your opponent isn’t likely to be able to kill it, at least not so that it dies in the combat phase. Don’t forget that the Ymgarl Factor buff lasts until the end of the phase, so the extra ATK and HP can be used in multiple battles if you have a way to move it. TP: Oh, I’m well aware of that. *sigh* VN: The Ravenous Haruspex is often the Elite of last resort, but if you see the opportunity to earn a big pay day with him, don’t hesitate to take it. Basically win as much command as you can early and then star the Elite train. TP: There are also opportunities that your opponent might not be aware of. Ferocious Strength works on synapses, so in a pinch even your Stalking Lictor can wreck some face. You are still undefeated with this deck. What decks do you think are going to beat it? VN: Space Marines and Indomitable could be a challenge, as it can disrupt the multiple swings from the Ravener. Hopefully Dark Cunning or Awakening Cavern can get it going again, but that isn’t always possible. Heavy control/command Eldorath Starbane can be a problem with his strong command game choking you of the resources you need and Nullify shutting down your usual Backlash response to tricks targeting your Elites.


We’d love to hear from our readers in the comments.  If you find any success - of failure - with Victor’s deck, let us know.  If you have your own great deck that you want to share with the world or have a deckbuilding trend that you’d like us to talk about in a future article, please drop us a line.

Deck Club: Our Robot Overlords

Deck Club: Our Robot Overlords

Welcome to the first article in what we hope will be a series dedicated to looking at deckbuilding strategy and sharing some of our deck ideas.  Since the release of Legions of Death, Victor and Travis have spent a lot of time talking about what makes an effective Necron deck and trying to come up with competitive decks for either warlord. Travis Provick: It can be a bit tough to know what to put in a Necron deck.  You have the whole card pool of common units to pull from and you can choose to add any number of different factions as allies.  All that choice is exciting, but it can also be a bit overwhelming. Victor Naqvi: Absolutely.  Figuring out the right angle of attack for a new Necron deck can be challenging.  You want to be careful about not going to crazy with the number of allied factions and consider whether your non-unit choices favour allied units or Necron cards more. TP: Anrakyr the Traveller seems like a more straightforward deck to build between the two warlords, but my first deck with him was relatively mediocre.  But I’ve been very impressed by a couple of the Anrakyr decks you’ve come up with.  They have been very strong.  

Anrakyr - Discard Toolbox

Anrakyr the Traveller (50 cards)

[table width=“250px”] Army (29)[attr colspan=“2”] 2x Death Korps Engineers 2x Decaying Warrior Squad 1x Elysian Assault Team 1x Freebooter Kaptain 2x Harbinger of Eternity 1x Praetorian Ancient 5x Pyrrhian Eternals 3x Rogue Trader 3x Sacaellum Shrine Guard 2x Sanctioned Psyker 2x Standard Bearer 2x Steel Legion Chimera 3x Tallarn Raiders [/table]

[table width=“250px”] Attachment (6)[attr colspan=“2”] 2x Promotion 1x Pyrrhian Warscythe 3x Resurrection Orb[/table] [table width=“250px”] Support (3)[attr colspan=“2”] 2x Eternity Gate 1x Slumbering Tomb[/table] [table width=“250px”] Event (12)[attr colspan=“2”] 1x Awake the Sleepers 3x Drudgery 3x Mechanical Enhancement 2x Reanimation Protocol 3x Recycle[/table]

VN: Anrakyr’s biggest asset is his discard pile.  Every card in his signature squad cares about this resource.  To that end, I wanted to build a deck that was all about treating my discard pile as a toolbox from which I could pull cards I needed for whatever situation I was in. TP: That’s a great way to look at it. VN: This deck didn’t need to fill up my discard pile as quickly as possible, so the deck eschews dedicated mill cards like Weight of the Aeons and even Flayed Ones Pack.  Instead, the only card I included beyond Anrakyr’s sig squad was 3x Recycle.  Effects that allow me to discard from my hand allow me to pitch units that are far more useful in the discard pile from my hand; units such as Decaying Warrior Squad and the first 2-3 copies of Pyrrhian Eternals. I then needed to decide which faction was to be my enslaved faction for this deck.  I chose to stick with one faction to increase consistency, so I needed to have a faction that had a lot of utility in their units.  Enter the current golden child of Conquest, the Astra Militarium.  AM units are cheap to play out, have good command presence, and can function as either command cappers or combat units.  I also had access to some really good situational cards like support hate in the form of Death Korps Engineers, increased survivability with Steel Legion Chimera, and a nasty combat surprise with the new Standard Bearer.  All three units are excellent targets for Drudgery, so I have no hesitations in discarding them for use later. Harbinger of Eternity is almost what I would call a ‘secondary warlord’.  Once he hits the table, your discard toolbox expands even more.  Discarding an event to shield one of my units and still having the ability to fire off the event reduces decision pressure and. especially in the case of an event like Mechanical Enhancement, can result in a virtual +4HP to one of your units (2 shields + 2 HP).  Harbinger also gives my Recycles a second chance, allowing me to dig through my deck even more. TP: It’s tough to play against you when I don’t just have to worry about what you might have in your hand, but what you have in your discard pile. VN: Having all these tricks means I need more money than cards from the command struggle, so I included 3x Rogue Trader.  I don’t worry about having too many tiny bodies. If I’ve discarded my Praetorian Ancient I can use Anrakyr’s ability to get him back in the late game as a scary 5 ATK, Armorbane juggernaut.  And in a pinch, I can always rotate my enslavement dial to whatever my opponent is playing and pull the biggest guy from their discard pile. After playing this deck a few times, I’ve found that the deploy stall game is huge.  It’s not unusual for me to have turns where I will play Recycle, then play Eternity Gate, then activate my Slumbering Tomb, then use Reanimation Protocol to heal my warlord, then use my Eternity Gate - all before playing a single unit to a planet.  It’s not hard to outmaneuver my opponent on command this way.  

Nahumekh - Steel Wheels

Nahumekh (51 cards)

[table width=“250px”] Army (30)[attr colspan=“2”] 1x Assault Valkyrie 4x Destroyer Cultist 3x Doom Scythe Invader 1x Harbinger of Eternity 1x Leman Russ Conqueror 3x Piranha Hunter 3x Rogue Trader 3x Standard Bearer 3x Vash’ya Trailblazer 3x Warriors of Gidrim 2x Wildrider Squadron 2x Wildrider Vyper [/table]

[table width=“250px”] Attachment (5)[attr colspan=“2”] 2x Gauss Flayer 2x Promotion 1x The Staff of Command[/table] [table width=“250px”] Support (6)[attr colspan=“2”] 1x Obedience 2x Sautekh Complex 3x STC Fragment[/table] [table width=“250px”] Event (12)[attr colspan=“2”] 2x Backlash 2x Hate 2x Mechanical Enhancement 2x Reanimation Protocol 3x Recycle[/table]

TP: I started off with the goal of making a 3-ally Nahumekh deck to leverage his ability and the ability of his signature unit (Destroyer Cultist). To maximize that value, I wanted to be able to keep my units from non-Necron factions alive for multiple turns - something that Mobile facilitates really well.  I also wanted to try to get my Staff of Change in play as quickly as possible.  This led me to Earth Caste Technician and Vash’ya Trailblazer in Tau.  I already knew that resources in Necron decks could be an issue, so I also put in Sael’um Pioneers.  With two scouts in the beginning of the list, my first deck attempt went all in on a Scout/Tomb Blade Squadron strong command deck to see if the Tomb Blade’s ability was perhaps stronger than I originally believed. VN: And how did that go? TP: Not well, which was largely as expected.  After a few losses I went back to the drawing board with a better feel of how a Nahumekh deck plays in practice.  My next experiment was going to be an Elite deck, and I was curious about the power level of the Doom Scythe Invader.  Trailblazers would still be great, so Tau stayed.  Piranha Hunters would guarantee me card draw even in situations where my opponent would challenge me for command - a problem that my first deck had, and they would never die.  I’d really liked the impact Standard Bearers were having in other decks, and I thought being able to ready exhausted Elite units would only increase their contribution. AM also has great vehicle targets for Doom Scythe, so I chose them as my second ally. Wildrider Squadron seemed like one of the best targets for Doom Scythe in the game, and Wildrider Vyper are great Elite units that have the survivability via Mobile that I like to have in a Nahumekh deck, so Eldar rounded things out for allies VN: Yeah, I think you hit on a viable list with this one.  You were a bit light on resources at times, but it was a tough deck to deal with. Any advice for someone who brings this deck to a game night? TP:  It’s ok to let your opponent take the first planet or two as long as you are building some command presence and tools for later rounds.  Try to use Recycle to seed at least one target for Doom Scythe early.  Be careful how much damage you let Nahumekh take. You really want to be able to use his ability in critical fights and 6 health is not very much. Don’t forget that you can use Obedience to move units from HQ at the beginning of the command phase. I don’t think this deck is top tier, but it is a lot of fun to play and it can be pretty competitive.   Please let us know in the comments what you think of either of these decks.  Or tell us about the Necron decks that you’ve built.

Bonus Episode - Store Champions 2016

In this bonus episode of the podcast, Travis sits down with 3 of the winners of 2016 Store Championship in the Greater Toronto Area to discuss their thoughts on the meta at the time of their victories and how things look heading into Regionals season.  We’d like to thank Face to Face Games for hosting us for this chat.  If you are in the Toronto area, they regularly host Warhammer 40,000: Conquest tournaments - including the Regional event on May 13th at 1pm - and feature a regular LCG night on Monday evenings. We’ll be back next week with a regular episode of The Tactical Squad.

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Episode 25 - Wrath of the Crusaders

Episode 25 - Wrath of the Crusaders

In this episode of The Tactical Squad Alex, Liz and Jon talk about the latest Conquest news, The Reaction Phase gets a mixup with Jon throwing out the question and the squad reviews the Wrath of the Crusaders warpack. *Clarification on the ruling with Sacaellum’s Finest and Summary Execution is that “End of battle” happens before determining who won a battle, therefore by the time it comes to trigger Sacaellum’s Finest the planet has already lost the Green icon and thus the requirements for Sacaellum’s Finest have not been met.

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Canadian Nationals 2015 – Round 4

We’re almost back on schedule.  This week we have the 4th round of the 2015 Canadian National Championship for Warhammer 40,000: Conquest, filmed back on September 4, 2015 at Fan Expo in Toronto, Canada.  Jon joins Travis this time and we talk through match between Julien Vasquez, playing Packmaster Kith and our own Travis Provick, playing Packmaster Kith. https://www.youtube.com/watch?v=SCQatctiT1c